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Tuesday, August 28, 2007

How Alucard would work in Super Smash Bros. Brawl

This week Digital Gamer is highlighting the next generation of Wii games that really start to show off what Nintendo's little box can do.
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Undoubtedly the crown jewel of Nintendo's Fall 2007 lineup, Smash Bro. Brawl is looking like it lives up to the expectations. I was going to recount to features that have been mentioned on smashbros.com. However, I think it would be better if everyone just went there for information on what has been confirmed, because it's pretty well organized and regularly updated. What I'll do instead is list characters, stages and features I WISH were in Smash Bros. Brawl. Right up until the all the games secrets are revealed. Ready? FIGHT!

Dream Character:
Alucard
From: Castlevania: Symphony of the Night
AKA: Reverse Dracula (To me anyway...)

Who can deny Alucard's awesomeness? The guy can change into toxic gas, jump 40 feet into the air, shoot fireballs out of his cloak and even choke you from several feet away! OK, maybe not that last one, but I'm he could if he tried! This is how his moves would be set up:

Can double jump: First a Regular jump and then the double jump has his cloak flapping like wings.

When Shielding: Alucard will bring out the Alucard Shield.

When Dodging: Alucard turns to mist to avoid damage.

Neutral A: Punch.

Neutral Air: Sword Strike. This would be a quick horizontal sword strike.

Up Air: Throw Ax, Une, or Plate of Curry (Random).


Up Tilt: Sword Strike

Up Smash: Fast Sword Strike up with extra swing.

Down Tilt: Slide Kick.

Down Smash: Slide Kick leaves behind flame trails.

Down Air: Drop Kick.

Forward Tilt: Sword Lunge.

Forward Smash: Faster Lunge.

Forward Air: Lance

Backward Air: Lance (Back End)

B Neutral (Hold): Spirit Orb (Can be steered.)

Up B:
Swing Pole Ax.

Down B: Moon Jump (Can be strung together but each time distance
is shorter and shorter).


B Left and Right: Shoot three small fireballs.

Final Smash Crissinger Fury: Alucard attacks wildly using the
Crissinger to hit anyone in his way.

So, how did I do? 'Em I way off? Don't think I chose the right moves? Is there another character you like to talk about? Let me know, leave a comment! The best suggestions will be featured in later posts.